2/20/2024 0 Comments Reshade 3.0.7 download![]() ![]() In both cases you may want to set the debug mode to blur so you can see the difference in quality.Īnd I don't think there will be any issues keeping the mask contrast setting. ![]() It will cause the shader to use 2 additional textures but they are half the resolution. You could also try adding the line "ClarityPerformanceMode=1" to the preprocessor definitions. You could try lowering the blur radius setting and increasing the offset, this will cut down on the number of texture fetches. Hope that you can figure out what the issue is and please keep "MaskContrast"! Tried it in all of my installed games (Division, Deus Ex MD, MEA), ~5-7 FPS hit compared to Clarity1 If you use the Clarity shader please try this version and let me know how it works.įinally! Thank you for adding "MaskContrast" option, makes a huge difference.īut there is actually more performance cost in FPS: ~5-7 FPS hit, while using Clartity2: ("MaskContrast" doesn't effect FPS) with the same settings as Clarity1 I'm hoping this reduces the performance cost for people without reducing the quality. This is a test version of my Clarity shader. Ioxa wrote: I added a shader called Clarity2. If none of these were the issue then post some screenshots along with your settings so I can try to find a solution. It's also possible you enabled SurfaceBlur instead of SurfaceSharpen. Also check the debug mode and make sure it is set to none. You may want to check the Slope setting and make sure it is set to at least 1.00. Sets wrote: i'm no professional but the surface sharpen is pretty bad, it actually blur the game not sharpen it. If you use the Clarity shader please try this version and let me know how it works. ![]() I changed the UnsharpMask shader so it no longer creates an additional texture. I made a small change to the SurfaceSharpen shader to improve the quality of the blurring. This should be an all around performance increase. And as a result of changing it to a single pass shader it no longer needs to create an additional texture. I've also changed the threshold mask to use the blurred image instead of the original image, so if you do use blurring it will be more noticeable. It didn't seem like the blurring was really doing much so I turned it into a single pass shader with an option to disable the blurring entirely by setting the blur radius to 0. I have also updated the DiffuseGlow shader. Thanks for the advice, hope answers on my questions for anyone that can answer.I've added all the shaders to a single download link, hopefully this eliminates the issues some people were having. Aren't these FPS killers?, which effects are you using? That's it guys, hope these tips help you as much as they helped me See on the skyes! Cheers Edited Januby JAGER_Hans Really recommend using it, the game looks AWESOME!! Makes a world of diference for spotting targets and makes the game prettier and less shiny.įifth: Download and install Reshade+SweetFX 2.0 from. This will decrease response time and CPU load(since the CPU pre-renders the frames).įourth: Lower gamma on the startup.cfg Steam/steamapps/common/il2bos/data. Third(Nvidia graphics card owners only): Go to Nvidia Control Panel, Click on Manage 3D Settings under the 3D settings header,g o to 'Program Settings' and select IL2.exe and i n the settings for the program, scroll to 'Maximum pre-rendered frames' and override the global default and set it to '1'. Second: Disable "Cinematic camera" in camera options You will notice the game is a little faster than before Hey guys, after much research I found some pretty good ways to get a best experience on the game.įirst: Disable SSAO.
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